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Music for Games

Background music, themes, and loop systems for games, engineered with clean loop points and state transitions so the music serves the game engine, not the other way around.

Composition and music systems, not full SFX/foley packages.

As a video game music composer, the work covers main themes, level and menu music, and adaptive states that react to gameplay, delivered in whatever format your engine needs.

Related workAdaptive Casino Game AudioA 60-second audio engine for an online roulette game: four states, seamless loops.